Problems with terramonkey

Hey, I’ve been working with terramonkey playing around with some basic terrains for the first time ever today. I have some minor issues, firstly (a noob question :P) is there any way to move around the the openGL window, zooming and rotating does not seem to be sufficient for a big scene, and another thing is that when you zoom out too much, everything beyond a certain point is hidden, is there any way to disable this because i am working on a big terrain and i need to see the whole map. Thanks :slight_smile:

Have you read the tutorials yet? LOL jk



No but seriously, you need to right click on your scene and click edit terrain you should be able to use the mouse’s left/right/middle buttons/scrollers to navigate more freely.

1 Like

:smiley: ty

Np

Things disappearing is the view frustum culling them out. You will have to extend the view to avoid that

1 Like
@Sploreg said:
Things disappearing is the view frustum culling them out. You will have to extend the view to avoid that

But theres no way to tweak that is there? Maybe we should add a page like that to the SDK settings..

In the editor? Nope, and ya it think it would be helpful.