Procedural content experiments with JME3 & Scala

Hi all!

I experimenting with procedural content creation, use JME3 & learning Scala
There’s is something oil-platform-like structure

[video]http://youtu.be/YLvk1-D1yzw[/video]

I planning make FPS on base of this
Some opinions will be worthy
Is I on true way?

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Really cool! Love to hear a bit about the how’s.

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@t0neg0d said: Really cool! Love to hear a bit about the how's.

Thanx!

More than hear.
See and try, if want.

I planning make source available (on GitHub)
Maybe it be useful

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Source is here.
https://github.com/procArchitect/vCity
Welcome!

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Continue work.
Now is randomly generated maze, based on Voronoi diagram.
[video]http://youtu.be/F_yM7mnqAsI[/video]

Hm I suggest to add random mutations to the level.

Eg avoid two parts to look the same.
-> Add a few crates? Or barrels randomly for one of similar looking parts
-> Use a differnt light there, eg a bit redish a bit greenish ect.
-> Use a few decals, eg a graffiti on the wall, a crack in the walls

@Empire Phoenix said: Hm I suggest to add random mutations to the level.

Eg avoid two parts to look the same.
-> Add a few crates? Or barrels randomly for one of similar looking parts
-> Use a differnt light there, eg a bit redish a bit greenish ect.
-> Use a few decals, eg a graffiti on the wall, a crack in the walls

Thanx for suggestions!

There is working demo:
download

Very impressive both videos!.
I’ll try the demo.

I’m also experimenting with a PCG FPS (in scala too), I’m just using the simple Recursive division method to generate rouge like maps. (wikipedia)

The result looks like this.