Project about the gameplay style

Hi, i have the following project to make:

The assignment allows you to show your understanding of gameplay design through describing, analyzing and giving guidelines for a specific gameplay style. A gameplay style can be seen as a potential game genre or, more preferably, as a more specific type of activity done in games that can clearly be described independent of the specific games (and without being genres).

Specifically, the text should contain:

A definition of the gameplay style

Appropriate use of the vocabulary and frameworks presented in the course

Examples of games in which the gameplay style can be found from two different genres

The "Does and Don'ts" for designing a game with the gameplay style (i.e. guidelines)

Descriptions of how methods from the book should be modified for designing the gameplay style



have anyone some idea about this??



thanks

Wish I was doing a course like this  :slight_smile:



So you need game activities, that are not whole genres, not specific to a single game, and are seen in at least two different genres…



Few ideas off the top of my head (activity and examples from 2 genres):

Resource management (eg. any strategy or RTS, any City building game).

Team selection with the right mix of skills (eg. most sports games, many RPGs)

Unlocking stuff for replayability (Ben10, need for speed underground, etc etc etc)

puzzle solving (various RPG's, lego starwars)

Equipment selection appropriate for mission (most military flight sims, tactical shooters eg. UFO)