[Project] RTS game engine : OpenRTS is released

Hi there !

News from the RTS engine ! I’ve worked on the map editor for a while. Now the map is all made inside the editor, saveable and loadable as files, defined by editable XML definitions for general style.

The editor has four main tools :

  • Cliff tool : allows to change ground level and places necessary cliffs. Many cliff’s styles can now cohabit on a single map.
  • Height tool : deforms the ground in real time (update normals and bi-normals for the texture smoothing and normal map fidelity)
  • Texture atlas tool : paint the ground with up to 8 diffuse maps (and normal maps) in real time
  • Sun lighting : Can move the sun light and the shadow caster (compass and daytime), change color, intensity, ambiant… in real time

The pencil is customizable :

  • three different shapes : circle, square and diamond
  • many different apply method : rough, airbrush, noise, smooth…
  • any size
    and is contextual : snapping grid when apllying cliff tool, pixel perfect with atlas tool, etc. The pencil as a preview shape the fallow the ground deformation :slight_smile:

GUI is not very user friendly for now, but the features work fast and are efficient.

At each step of the progress, I thank jMonkey that allows anything to be quickly done and pretty nice and fast.

Here are some visuals.




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