I try to generate a 3D-World that should be projected to a conical Cylinder by a Beamer from above. It should show a 360
Hey, interesting application for jme you have there, I am doing stuff like this at work too but not with jme (yet ;))
But frankly I have to say I dont know much about texturing and texture coordinates in jme2… The way I would approach this is creating a plane in blender that has enough vertexes so they will suffice for the proper distortion of the plane later in jme. Then add the image as a UV texture (still in blender) and export / import the plane with texture to jme. Now in jme you should be able to modify the mesh data and spatial location so that it will suit your needs, the image should be distorted accordingly then.