PSA: Who wants some Ouya money!

http://www.ouya.tv/freethegamesfund/

Hm while intresting being 6 months exlusive only is hard to swallow

@EmpirePhoenix I couldn’t care less about the exclusivity. :slight_smile:

This and the comments are a pretty good take, I think:

I kind of really wanted this console to succeed even though I could never figure out who the audience was supposed to be. (Still don’t know and I don’t get a good answer.)

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It is not very interesting for me. I would like my end users to start playing with my game on a device and go on playing with it on another device. For example, they could start playing on a tablet when they wake up, they could go on playing on a smartphone when they are in the underground, in the train or in the bus, they could go on playing on a computer during the pause at work and they could go on playing at home in front of the TV. Exclusivity makes no sense for me even though I admit it is difficult to create a game supporting all these platforms and with a pleasant gameplay.

The point is that it would make sense for ouya, thats why they give you money ^^ Seen from your / the developers standpoint exclusives never make sense xD

There’s a circular “Bill and Ted’s” style Van Halen, Cool Guitars, Music video recursion that applies here, too. This is a heroic effort to try to break the circle.

@pspeed Thanks for the article. It cleared some things up. Good thing they fixed the obligatory-no-funding exclusivity though.

It’s certainly an interesting idea. I’ve been doing some math.

Lets say you want your minimum 50k $.

The most popular pledge amount is 25$ (average pledge is 70$ but lets go with the lower end since Ouya is a budget console).

That means you need 2000 backers.

The Ouya got 63.5k backers. So assuming they are all playing their console and any attrition there has been compensated for by new sales that means you need around 3% of the entire Ouya owners market to back your project.

…tricky…

@zarch said: It's certainly an interesting idea. I've been doing some math.

Lets say you want your minimum 50k $.

The most popular pledge amount is 25$ (average pledge is 70$ but lets go with the lower end since Ouya is a budget console).

That means you need 2000 backers.

The Ouya got 63.5k backers. So assuming they are all playing their console and any attrition there has been compensated for by new sales that means you need around 3% of the entire Ouya owners market to back your project.

…tricky…

…but how are we going to get players unless we have Eddie Van Halen on guitar? (paraphrasing) :slight_smile:

I’m Eddie Van Halen!

For those who may miss the cultural reference (and shame on you):
[video]- YouTube

Excellent!

I believe this campaign is mostly backed by the fact that the ouya hasn’t been doing too good on selling games in their marketplace despite how good they did on their kickstarter campaign… Theyre kind of trying to inject some livelness in to it in the form of brute money.

If you do take them up on their offer. just remember you might be locking your game into a platform that wont let your game (and all your hard work) get noticed.

Well, it’s only a 6 month lock in which is not so bad.