PSSM casting incorrect shadow

With the latest update, now , shadows are incorrect.





using the following code

[java] PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager, 1024, 4);

pssmRenderer.setShadowIntensity(.3f);

pssmRenderer.setEdgesThickness(5);

pssmRenderer.setDirection(new Vector3f(-0.13634f, -0.50997186f, 0.84931684f));

viewPort.addProcessor(pssmRenderer);[/java]



the scene has also some of red, yellow artifacts.