Complete madness. With 4 splits, it works perfectly (very good shadows). With two splits:
No, I don’t have letter-punch-card floating in front of my ‘sun’

Complete madness. With 4 splits, it works perfectly (very good shadows). With two splits:
I tested Pssm today and it worked well! Thanks Devs!
/cheers
abies said:
With two splits:
No, I don't have letter-punch-card floating in front of my 'sun' ;)
lwsquad said:
I tested Pssm today and it worked well! Thanks Devs!
/cheers
Sorry to resurrect this old thread, but i have a tester with the same card and problem:
Exception in thread "LWJGL Renderer Thread" com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Shadow/PostShadowPSSM15.frag, defines, type=Fragment] error:Fragment shader failed to compile with the following errors:
ERROR: 0:90: error(#201) Requires extension support: textureGather (GL_ARB_gpu_shader5)
ERROR: 0:90: error(#160) Cannot convert from 'const float' to 'highp 4-component vector of float'
ERROR: error(#273) 2 compilation errors. No code generated
I added an enable flag for GL_ARB_gpu_shader5, now it shouldn’t complain hopefully
Thanks. I’ll let you know how it works.