i already tried all i think XD
but when my model is rotated i get this ugly triangles over my rotating model.
here is my pssm
PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager, 512, 5);
pssmRenderer.setDirection(new Vector3f(1,-15,5).normalizeLocal()); // light direction
pssmRenderer.setFilterMode(FilterMode.PCF8);
pssmRenderer.setCompareMode(CompareMode.Software);
viewPort.addProcessor(pssmRenderer);

http://up353.siz.co.il/up3/zhzdynhdznlj.png
any ideas ?
make lightdirection sligthly offset from 0,100,0 or similar
More a quick hack than a real fix tho.
i tried but it won’t help.
nehon
4
What jme version do you use? beta, stable, nightly?
nehon
6
i was hoping you were using beta, and that the current nightly would fix this 
But it seems it doesn’t.
I guess the problem is that the light direction is almost parallel to your object…
I’ll see if i can reproduce the issue.
Well so i will wait until the next nightly build of yours 
hoping this will fix the issue XD
Thanks nehon