Q: puzzle-style networked game

Hi all:



I'm a newbie to games, although I have quite a bit of experience with Java and C/C++.  I fthere is a better place for this question, I apologize fo rnot posting there.



I am interested in writing a multi-user puzzle-style game using something like a 10x10 grid.  From 2 to 4 players can play a game.  Each player sees their own separate grid.  Each player in turn occupies a cell in the grid.  Once occupied, cells are unavailable for the rest of the game.



The specific rules are unimportant, but I wanted to know if jME is something I can use to create a multi-player game like this.



Any advice, ideas, suggestions are gratefully welcome.  Thanks.


Is there a specific question in there? :o



You might take a look at JGN (http://javagn.org) for the networking. I would usually reference SGS to be fair, but it would be WAY overkill for what you are trying to accomplish.

Apologize for not explicitly phrasing a question.  Basically I wanted to know if jME would be th eproper tool to use fo this type of game or not.  I will look at the website suggested.  Thanks.

lanewala said:

Basically I wanted to know if jME would be th eproper tool to use fo this type of game or not.

Of course it it :) - at least for the graphics part. You need something else for the model/logic and networking parts (e.g. JGN)...