To further assist in squeezing performance out of jME, and to prevent a possible gimble lock problem (may or not be a problem in the current code, just guessing) I’ve discussed with Mojo moving our internal rotation field from Matrix3f to Quaternion. All the existing interface will remain, with a few additions. Any objections?
No, do it!
Good job, Renanse. Looks like I also got about an extra 25 FPS in the Particle System test.
BTW I fixed the problem with the StringBuffer append (that was happening in only 1.5)
Apparently, in 1.5 you can no longer do:
you have to do:
Why they changes this, I don’t know, but they did and that fixed it.
this project is slowly becoming the same as linux. 100 million things happening in the space of an hour!