I have just discovered jMonkey for myself and am writing a strategy game using it. However while checking through the tutorials i came upon the following statement under this link
They have advantages (3ds supports animation) and disadvantages (obj does not support transparency. 3ds loses transparency after import?).
I wanted to ask how the 3ds loader acts now - is the info in that tutorial outdated or are there still problems using significant features of the 3ds format? One of the reasons I am asking is that there is a project out there by Jerome Jouvie who has created also an object loader for several (including 3ds) formats and according to him the loader supports all the advanced features of the formats. (Check under his OpenGL Projects).
Should I be concerned about this transparency issue? If yes, has anyone of you used Jouvie's loader in conjunction with jMonkey or do you think it is even possible?