Question about animations


I would like to know how exactly work with animations in JME. I will use only humanoid models. At the moment I got my character model with animations exported via ogre to JME. Ok. But I want to have same animations for all characters,humans,NPCs, so how to make only animations once (in 1 file?), and later call them for different humanoid models in same size as animation rig ?

So, simple, got humanoid model without animations by it self, but i wanna call animation which currently exist somewhere in other file, with other humanoid character in same size etc.

i THINK youd have to do that within blender. You can create skeleton and animation controls manually inside jmonkey but i’m sure its not easy, especially for the purpose of trying to create universal animations or skeletons.