Hello,
I would like to know how exactly work with animations in JME. I will use only humanoid models. At the moment I got my character model with animations exported via ogre to JME. Ok. But I want to have same animations for all characters,humans,NPCs, so how to make only animations once (in 1 file?), and later call them for different humanoid models in same size as animation rig ?
So, simple, got humanoid model without animations by it self, but i wanna call animation which currently exist somewhere in other file, with other humanoid character in same size etc.