Question about CloneCreator

Hello everybody,



I have made a clone of a scene with some nodes and it seems to me that the cloned scene does not keep culling information :

in the original scene i have node with setForceCull(true); and i can't see them but in the clone i can see them !

is it a correct behaviour or did i miss something ?



thanks for help,



best regards,



Adenthar.

Looking at the code: CloneCreator copies the structure of the scenegraph and the geometries only.



The question is, if it's desired. As many other things are not copied I think, at least, it was.

Well, for me culling / not culling some node is part of the geometry, so it would be cool if this information is cloned too…



But perhaps it's more simple to make a new class which heritate clonecreator and which can copy the forceCulling information…



Is it the solution or clonecreator will have this feature in a next release ?



bye,



Adenthar