Any idea why my Quad is visible only when front-facing (though cull hint is ‘Never’) ?
thanks
[java]
@Override
public void simpleInitApp() {
rootNode.setCullHint(CullHint.Never);
Quad q1 = new Quad(1f, 1f);
q1_geom = new Geometry(“Quad face”, q1);
q1_geom.updateModelBound();
Material q1_mat = new Material(assetManager, “Common/MatDefs/Misc/SolidColor.j3md”);
q1_mat.setColor(“m_Color”, ColorRGBA.Blue);
q1_geom.setMaterial(q1_mat);
System.out.println("before attachCuild q1 culling is "+q1_geom.getCullHint());
rootNode.attachChild(q1_geom);
System.out.println("after attachCuild q1 culling is "+q1_geom.getCullHint());
}
@Override
public void simpleUpdate(float tpf) {
q1_geom.rotate(0, tpf, 0);
}
[/java]
mat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off);
it’s much better Thanks a lot for your answer
(btw jME3 rocks, I love it)