Hi!!!
I make this code to create a collision of my character with the ground, and I want create a collision with the walls too…
ray = new Ray(new Vector3f(player.getLocalTranslation().x, player.getLocalTranslation().y + 3.0f, player.getLocalTranslation().z),
This isn't a reply to provide help (sorry!) Just wanted to say your app is looking nice. :) Almost starting to remind me of earlier Resident Evils
Thx renanse!!!
dont you just want bounding collision results, if there is a collision, you just need to know wether that collision is allowable or not
Hi prism!!!
In my case, my character is inside the scenario and the bound collision dont work like I want.
I want set the direction of Ray ever in front of my character like the image below…Or please, if have another way to create a collision like I want(floor and walls)…tell me!
Thx a lot for your help!!!
Hi guys!!!
I solve my problem…
My evil code…
public void walking(String action){
onFloorResult.clear();
if(action.equals("forward")){
ray = new Ray(new Vector3f(player.getLocalTranslation().x, player.getLocalTranslation().y + 1.5f, player.getLocalTranslation().z),
Gratz!