Why does it ask useDepth,useRGB,useRGBA if in the p buffer render it just checks the textures RTTSource?
What is rendered in the pbuffer and what is copied to the texture are two seperate concepts.
Why does it ask useDepth,useRGB,useRGBA if in the p buffer render it just checks the textures RTTSource?
What is rendered in the pbuffer and what is copied to the texture are two seperate concepts.