Hi.
I am libgdx user.
When using assetManager in libgdx, it took time to read the resource.
I understood it to be the first loading screen normally shown in games.
For example,
in libgdx.
loadingScreen.java
init(){
assetManager.load(“model/sglass.g3dj”, Model.class);
}
render(){
// show loadingScreen with progress bar
if (assetManager.getProgress() == 100%) goto MainScreen;
}
It will take some time to get the resources, and this looks natural.
However, this process is not visible in jmonkey. There is no instruction in the tutorial. Is program just stopping for that time? Should I personally use threads?