Question concerning positional audionode

@zzuegg said: I have run some tests:

Bug#1: However, even setting Positional to ‘false’ in simpleinit app leads to AudioNode.isPositional()==true in simpleUpdate.
Bug#2: Well, even changing any setting i was not able to get 3d sound. For me the audiosource played always in the center

//edit: Can’t reproduce Bug1 anymore. Should drink more coffe before posting, still can’t get positional audio to work

Bug 1… does not exist (as you’ve pointed out) nor has it ever because it would break everyone who tried to play stereo sounds. My guess: test was flawed. No telling now.

Bug 2: see whole conversation above about how to do it. Hard to debug code we can’t see but standard questions apply re: setting and managing the audio Listener, etc…