Hi,
I have a few questions regarding material definitions and the corresponding shaders. I have implemented a material to be used with a terrains, and it uses the fragments Y (height) and the normal (slope) to map textures. Currently I have uniforms named
Texture2D region1ColorMap
Texture2D region2ColorMap
Texture2D region3ColorMap
Texture2D region4ColorMap
Vector3 region1
Vector3 region2
Vector3 region3
Vector3 region4
So the shader is limited to only 4 textures + a special slopeColorMap. Is there a way to use sampler2Darray-s in the shader? How can I pass a texture array in?
That’s all to start with, the rest depends on the answers. Thanks.
Anthyon