1/
I read the material in beginner and notice that i must use spatial.setMaterial to apply a material.
But now there are so much models in my scene, this means that i must setMaterial to every spatial manually.
Is there a convenient way to do this?
2/
In 3dMax i named the models, is possible that catch them in JME3 by their names?
Appreciate for your reply!
1- You can create a recursive method for setting the materials for your models in a scenegraph.
2-
Node
getChild
public Spatial getChild(java.lang.String name)
getChild returns the first child found with exactly the given name (case sensitive.)
Parameters:
name - the name of the child to retrieve. If null, we'll return null.
Returns:
the child if found, or null.
1-hmm… maybe my expression is not clear.I mean that there’s so much models and every model has a difference texture,what should i do to
mapping the texture to the right model automatic.
e.g. I load the texture<.png> into something like a TextureManager first, and when i create the model, it will get a texture from the textManager to mapping itself automatic.
2-yes…that’s it.I misunderstood this,thanks.
1 - You write the code that does that :roll:
@normen said:
1 - You write the code that does that :roll:
yes....i just suddenly realize it
Maybe i need a rest....
Thank you all :)
ad1: http://hub.jmonkeyengine.org/groups/general-2/forum/topic/using-lod
last post of first page, just modify it.