r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
As said here: http://comments.gmane.org/gmane.comp.video.dri.devel/47139, it appears to be a directly related engine problem, but it seems they solved it.
Any chances this can be solved soon? Thanks.
r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections
It’s the same problem because it’s using ati driver on linux. It seems it only occurs with that combination, some faulty openGL calls might cause this.
Specs: Ati Radeon Xpress 1100 on ArchLinux x86, driver is xf86-video-ati 6.13.2-2
Can you please find which shader causes this issue?
Could you tell me how to find that? Thanks.
If the issue happens in a specific jme3 test, tell us which one it is. If its happening only in your application, you’ll have to isolate the issue so you find the exact thing that causes it.