I have a rigged character (.mesh.xml , .skeleton.xml) and I want to generate random “dance” animation at the runtime. This will involve random change of angle between bones/skeleton at the run time. This should in turn change the mesh of the character. Can you give me pointers to do it in jmonkey?
Well you can get acces to the skeletonControll and do your stuff there,
However unless done sophisticated, it will probably look lik spasms