Random map generation

I am interested in developing an RPG  in which dungeon maps are generated randomly each time (similar to dotHack, Azure Dreams, Diablo, Chocobo's Mysterious Dungeon, and Dark Cloud) and I am curious as to whether jME is suited for this. My original approach was to use the GoldenT Game Engine (http://goldenstudios.or.id/products/GTGE/) to make a 2D, sprite based game, but if I can use jME to write map-generating code that can create the maps just prior to loading them, I may make the jump to the third dimension. Any advice on this?

Sure…



eg. look at jme's terrain classes. You might not use them for your game, but they're an example of randomly generated content used with jME.