well thnx every 1 seems,i missunderstood function of this method,soo there is no any way or in game method,i can use to put
Vector3f start = new Vector3f(
Vector3f end = new Vector3f(
and get every thing inside the ray that appears? like From----> To ?
well exept creating it my self?i’ve actually allready made 1 ,but its not precise,and say if its in or out ,but no exact collision point …