Good evening
I like to read my serial port (wich contais a hardware plugged int with an accelerometer system to move sensors) and use this data ( movements ) to move my actor. Is something very simple I need, but I don't know this engine enough and I'm having some problems with it.
Can someone give me a help???
thanks a lot.
jME doesn't handle tasks like reading from a serial port. This is something that is to be done with a seperate library.
You can try searching online on how to read data from a serial port in java:
http://www.google.com/search?q=java+serial+port
I already did it.My program read the serial port and integrate the acceleration already. My only question is about make this coordinates move the element in the game , like if I was pressing a key.
thanks for you reply.
If you use jMEPhysics, try addForce(),
if not, you have to do this manually through setLocalTranslation()…
please can u give me a simply example how should I do it
that's what I have in mind:
my pattern velocity is 50 ( when I read this value, the actor stays freeze)
read the values , example 60 soon my actor needs to move right.
I try to forge the KeyPressed, but have no success. For your consideration I take the simple game example available here and try to do it, but I can't make my actor moves.
I know I'm boring, but I need to do it for my university last project until now all the rest is finished, but I made my moves just in 2d mode using native libraries and jpanels, but I need to do it using jMonkey.
thanks 4 your help.
you have one field in your class:
private float veloctiy;
Than you have one method:
public void update(float tpf) {
float input = // read in your acceleration
float acceleration = input - 50; // subtract your pattern velocity
velocity += acceleration;
setLocalTranslation(getLocalTranslation().add(velocity, 0, 0));
}
Than, in your simpleGame, you:
private Spatial actor;
@Override
public void simpleUpdate(float tpf) {
actor.update(tpf);
}
Now everything clear? Hope that helps...