Real terrain in HeighMaps

Hi,



I'm having an idea and would like to understand the feasibility of jME inside her, the case is the following thought to play some of my simulations in an environment as close to the real, to that thought to play a real relief to the city, eg Rio de Janeiro.



For this we use the heightmaps to reproduce the ground, someone here has done something so no idea whether it is feasible?  What would it take to generate a land so only one photo in RAW format?

Try using RawHeightMap:

http://www.jmonkeyengine.com/doc/com/jmex/terrain/util/RawHeightMap.html



You can use this in conjuction with TerrainBlock.



For an example, take a look at TestTerrainSplatting.java under jmetest. It’ll show you how to use it.