Real time mesh deformation using skeletons

Need skeleton support first, but I would eventually like to see this.

Mojo and I have written this recently for work.  Hopefully we can donate it soon.

So many promises…I just hope we don't find ourselves unfulfilled. :-p


you can deform hieght maps i had a demo where this animation ran cirlces in what was "snow" and every frame i would grab the characters position and take that point on the height map and put it down to zero.  Only problem was i never found a good way to reset the point so it looked like snow accumulation, also keeping track of where the model had been was also a problem.

skeleton <-> heightmaps ??  :?

sorry missed the skeletons part.  Isn't there already skeleton support in the jointController.