Reflection artifacts with SimpleWaterProcessor in

@normen: i know you played a part in constructing SimpleWaterProcessor, do you know anything about this artifact? It currently seams a little out of my noob league to start debugging this.

The transformation under reproduces the problem:


cam.setLocation(new Vector3f(36.63214f, -15.051128f, 39.71877f));

cam.setRotation (new Quaternion(0.09027442f, 0.27534965f, 0.0030846794f, 0.9570912f));


Why you double post? Does this “artifact” pop in and out? In the screen it just looks like normal diffraction/reflection. I guess you are inside the mountain and just see its reflection (see preview below)