Relative ClipState

Is there a way to make a clipping region which is relative to the object it is assigned to? If I make a ClipState to clip the bottom half, assign it to a cube, and then rotate that cube around the x axis, the clipped region does not rotate with the cube. Is there a way to make it rotate with the cube??

There's no way currently aside from adding a custom controller to your object and having it update the state.  Would be a good addition to ClipState though.