RelativeMouse and SimpleJMEApplet

Hi!



I need to control my basketball players using mouse, and I found that RelativeMouse is what I

OK, I fixed the second part, overiding "NodeHandler" class to disable the mouse part, and mantaing control over my camera with keyboard.



The other problem remains, I must click my applet canvas in order to move my characters.



Please help!

One of those known hassles of Applets…they have to be given control. :wink:



I think with JavaScript you can request focus on the applet, but it's been a long time since I've been down that road.

OK, great, I'll try that. Right now I'm running this applet using the applet viewer, (not inside a HTML page). Maybe it is the same bug, I'll try it inside a HTML using JAVASCRIPT to request focus.



Many thanks!

darkfrog said:

One of those known hassles of Applets....they have to be given control. ;)

I think with JavaScript you can request focus on the applet, but it's been a long time since I've been down that road.


Tried that, no luck still  :(

<html>
   <body>
   <h1>Basket 3D</h1>
   <center>
   <applet id=idApplet
      code="uy.edu.uas.basket3d.Basquet3D"
      archive="lwjgl.jar,natives.jar,lwjgl_applet.jar,lwjgl_util_applet.jar,jme-terrain.jar,jme-sound.jar,jme-scene.jar,jme-awt.jar,jme.jar,basket3d.jar"
      width="1024"
      height="768">
      <param name="useAppletCanvasSize" value="true"/>
   </applet>
   </center>
   <script type="text/javascript">
    obj = document.getElementById("idApplet");
    obj.focus();
</script>
   </body>
</html>



Need some help please!

http://forum.java.sun.com/thread.jspa?threadID=361104&messageID=1529337

darkfrog said:

http://forum.java.sun.com/thread.jspa?threadID=361104&messageID=1529337


Unfortunatelly that solution does not work here.  :(

Got it!  :smiley:



This line at SimpleJMEApplet was my problem:



((AWTMouseInput) MouseInput.get()).setDragOnly(true);


hehe, oops. :-p