I need to control my basketball players using mouse, and I found that RelativeMouse is what I
OK, I fixed the second part, overiding "NodeHandler" class to disable the mouse part, and mantaing control over my camera with keyboard.
The other problem remains, I must click my applet canvas in order to move my characters.
One of those known hassles of Applets…they have to be given control.
One of those known hassles of Applets....they have to be given control. ;)
Tried that, no luck still :(
<param name="useAppletCanvasSize" value="true"/>
obj = document.getElementById("idApplet");
Need some help please!
Unfortunatelly that solution does not work here. :(
This line at SimpleJMEApplet was my problem:
hehe, oops. :-p