Do you have an inventive mind, are experienced in Java, and enjoy looking through the smoke and mirrors of VFX and the world of game mechanics? Then t[See the full post at: http://hub.jmonkeyengine.org/2013/07/book-released-jmonkeyengine-3-0-beginners-guide/]
Just republished this with forum comments integration.
I completely dropped the ball on the book launch for quite some time due the loss of a family member. It’s time to promote this bad boy. More news soon.
Very cool, I have directly placed my order!
I bought this book a week or two ago and it’s awesome!
Haven’t got much spare time at the moment, so haven’t had any time to actually put the examples/exercises into practice, but even then! I have the feeling I really understand the structure in which a project should be setup and how the logic of the game should be separated properly. Whereas I first didn’t know where to start, I now basically don’t feel lost anymore and that really makes me want to pick up (well actually start… :p) jme and game developing in general again :).
Besides the fact that it briefly but well explains some general game concepts and terms when they’re being used, I also really like the practical way the book is written in, really helped me understand things much quicker!
All in all a very good job!
cool :), perhaps you could put that in an amazon review or something ^^ (we seem to be lacking them)
<cite>@wezrule said:</cite> cool :), perhaps you could put that in an amazon review or something ^^ (we seem to be lacking them)I really wish I could but I bought the book on packtpub and it seems that I cannot write a review over there, as I can't find any place to do so :(.
you can still write a review on amazon, it just won’t have the “Verified owner” or w.e sticker next to it
<cite>@wezrule said:</cite> you can still write a review on amazon, it just won't have the "Verified owner" or w.e sticker next to it :)Ah alright but I've never used my amazon account and I was getting the following message on amazon:
To submit a customer review: you need to use an Amazon account that has successfully been charged for the purchase of a physical or digital itemSo I assumed that you had to have bought that particular item to be able to review it :P Turns out I just need to buy any item at all before writing a review :(
I’ll try to remember to write a review as soon as I buy something from amazon for the first time
ok, no worries, thanks for trying tho
Hi,
I’m really interested in the book. However, I have gone through most of the tutorials and can get through the remaining but I constantly face challenges as I feel tutorials gets you going through code but fails to teach the basics eg class structure etc.
What all things are possible using a particular construct.
Which is the best way to do a particular thing?
How some algorithms like raycasting are implemented (just overview so that I can have a look at code if one wants)
Will this book help me understand this and improve me understanding beyond tutorials so that I face less bottlenecks while doing development??
Why does Anonymous contain a partial copy of my comment?
Anyways,
<cite>@simar.i3r said:</cite> Hi, I'm really interested in the book. However, I have gone through most of the tutorials and can get through the remaining but I constantly face challenges as I feel tutorials gets you going through code but fails to teach the basics eg class structure etc. What all things are possible using a particular construct. Which is the best way to do a particular thing? How some algorithms like raycasting are implemented (just overview so that I can have a look at code if one wants)Will this book help me understand this and improve me understanding beyond tutorials so that I face less bottlenecks while doing development??
In my opinion it really does, that’s basically what I meant in my comment when I said that I didn’t feel so lost anymore

In other words, the tutorials on this site all give good examples on the specific topic of the tutorial only, whereas the book does a really good practical approach to gradually show you how they should be used together, in a game.
Does it explain for example, what is the structure of say input system. What class inherits what. How can one inherit rawinput to implement own input object, something like that.
I got the book just yesterday (physical copy) and can’t wait to read it soon. I’ll definitely provide a review when I’m done with it. I feel fairly confident in my (marginally) beginner exploits into this engine. Hopefully, once I get through this book, I’ll feel much more confident with my next games.
Just wanted to drop by first and say thanks for taking the time to put it together!