Reloading textures problem

hi, I’m trying to do some scrollable text based on dynamic textures (based on http://www.jmonkeyengine.com/jmeforum/index.php?topic=1709.msg13521#msg13521 topic by batman.ac)… but after a deleteAll I’m getting only a white box… updateRenderState changes nothing… any ideas?

No time to look at Batman's code, but incidently in this thread: http://www.jmonkeyengine.com/jmeforum/index.php?topic=3402

we're discussing something similiar.



A quick glance at Batman's code even seems to suggest LWJGLImageGraphics is partially based on it.



Also, there's the new Text3D stuff that might be an option for you.

I did something like this now:) but performance with using graphics2d in the background is <censored> :slight_smile: about Text3D - looks nice, but there is one big problem, I didn't have enough time to modify it and I badly need unicode support which Text3D doesn't have out of the box.