Hello everybody,
i have create a spaceship model in blender. This model has a transparent windows on cockpit. I use solidify modifier to create thickness ; the inside of cockpit. When i render this model in SceneComposer inside dosn´t render.
Erorr:
Inside of cockpit is render but not everywhere. Red border mark errors.
Render with SceneComposer from right side
Render with SceneComposer from left side
In blender is was correct but if i change the gray material inside of cockpit i become the same error.
Render with BlenderRender without change material.
Render with BlenderRender with change material.
Normals inside of cockpit look at inside.
BlenderRender edit modus show normals inside of cockpit
This picture below show the “thickness” of cockpit
Render with BlenderRender.
I export the model from blender with orge-exporter. I create a new material with jme3-sdk and set baked diffuse, alpha, glow and normal map.
Material My Material : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters {
NormalMap : Models/ship/normal.png
GlowMap : Models/ship/glow.png
AlphaMap : Models/ship/alpha.png
DiffuseMap : Models/ship/diffuse.png
Minnaert : true
}
AdditionalRenderState {
Blend Alpha
FaceCull Off
}
}
I test with and without FaceCull Off and default (i think front).
I add model in queue bucket, Opaque, Transparent and Translucent.
Please help me.