I'm having troubles to find a solution to my problem. I explain, I'm rendering a model to a buffer to get it as a texture. I cannot use a texture manager because of compatibility problems so I'm using the main renderer.
I need to get the model as an image, but only the model and not the background. What I'm doing know is setting the background to a specific color and transform this color to have no opacity around the model. The problem is as soon as I use antialisaing, The borders of the object are not fully opaque and then I get some noise around my model.
So I was wondering, is there any way to render on a "transparent" background without texture renderer?
I hope I've been clear
Thanks for your help,
You mention compat issues… You tried both Pbuffer and fbo versions?
Yeah on one of the computer we work on the PBuffer is not even working.