Render to texture issue

INFO: Render to Texture Pbuffer supported!

Sep 2, 2005 10:35:56 AM com.jme.renderer.lwjgl.LWJGLTextureRenderer initPbuffer

WARNING: LWJGL reports this card supports Render to Texture, but fails to enact it.  Please report this to the LWJGL team.

Sep 2, 2005 10:35:56 AM com.jme.renderer.lwjgl.LWJGLTextureRenderer initPbuffer

WARNING: Attempting to fall back to Copy Texture.

Sep 2, 2005 10:35:57 AM com.jme.renderer.lwjgl.LWJGLTextureRenderer initPbuffer

WARNING: Failed to create Pbuffer.

org.lwjgl.LWJGLException: Could not find a valid pixel format



Ok. So I'm reporting it. I used a Toshiba 5205-S703 laptop with NVIDIA GeForce4 460 Go, running the render to texture test out of jmetest.

You should report it here:



http://lwjgl.org/forum/



jME just benefits from the fruits of LWJGL it is not part of this project.



BTW, are you running the newest nVidia drivers?



darkfrog

Doah, yes of course. It's the lwjgl team that should know.



Yeah, I even just updated the drivers because of this and no dice.

Darn, always worth a try. :wink:



Go out and buy a really expensive video card. :o  In fact, I've got an ATI 9600 Pro that I just pulled out of my computer if you're looking to buy one. :-p



darkfrog

Heh, well I thought a Geforce4 64mb card was pretty good for a laptop.:wink:



I have a GeForce6800GT 256mb card for the desktop and test runs fine there, so I've switched my development over to that machine. I guess laptop users just can't play my game. Heh.

Well, I don't know…I've heard Mojo talking about running it on his laptop.



Hey, monkey, time to speak up. :-p



darkfrog

My laptop has a GeForce 440Go. And CameraMan and the spinning box render to texture demos worked fine. That was on Windows XP. I now have Ubuntu Linux on that laptop and haven't tried those demos (I will as soon as I am back to my office).



When you get that error are you running your own custom code or the demos?