I got an exception since svn rev 5978:
17.10.2010 20:03:21 com.jme3.renderer.lwjgl.LwjglRenderer setFrameBuffer
SCHWERWIEGEND: Problem FBO:
FrameBuffer[format=1024x1024x0, drawBuf=0]
Depth => BufferTarget[format=Depth]
Color(0) => TextureTarget[format=RGBA8]
17.10.2010 20:03:21 com.jme3.app.Application handleError
SCHWERWIEGEND: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException: Incomplete draw buffer.
at com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1045)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1247)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:644)
at com.jme3.renderer.RenderManager.render(RenderManager.java:681)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:217)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:144)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:133)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:198)
at java.lang.Thread.run(Thread.java:619)
And since 5975 on exit the context doesn’t get destroyed (I’m using the LWJGL-OpenGL2 renderer)
Are you using the PssmRenderer?
Are you on Mac osX?
No, I turned all processors off. I’m using Windows XP
mhh…
Have you done something like, changing your graphic drivers, installed an other version of opengl… sacrificed a monkey?
The framebuffer format is strange…?
If you disabled all the filters i don’t get why the renderer is rendering to a framebuffer.
What are you doing exactly?
I’m using the offscreen renderer I posted here. The error appears sometimes when the processor is detached, I did not notice it before.
Ok, it was my fault… I detached the processor where I don’t wanted to… sorry
no problem, i’m glad this is not an issue anymore