Renderer error since last svn update

I got an exception since svn rev 5978:

17.10.2010 20:03:21 com.jme3.renderer.lwjgl.LwjglRenderer setFrameBuffer


FrameBuffer[format=1024x1024x0, drawBuf=0]

Depth => BufferTarget[format=Depth]

Color(0) => TextureTarget[format=RGBA8]

17.10.2010 20:03:21 handleError

SCHWERWIEGEND: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]

java.lang.IllegalStateException: Incomplete draw buffer.

at com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(

at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(

at com.jme3.renderer.RenderManager.renderViewPort(

at com.jme3.renderer.RenderManager.render(


at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(

at com.jme3.system.lwjgl.LwjglDisplay.runLoop(



And since 5975 on exit the context doesn’t get destroyed (I’m using the LWJGL-OpenGL2 renderer)

Are you using the PssmRenderer?

Are you on Mac osX?

No, I turned all processors off. I’m using Windows XP


Have you done something like, changing your graphic drivers, installed an other version of opengl… sacrificed a monkey?

The framebuffer format is strange…?

If you disabled all the filters i don’t get why the renderer is rendering to a framebuffer.

What are you doing exactly?

I’m using the offscreen renderer I posted here. The error appears sometimes when the processor is detached, I did not notice it before.

Ok, it was my fault… I detached the processor where I don’t wanted to… sorry

no problem, i’m glad this is not an issue anymore :stuck_out_tongue: