RenderException: Invalid value

This is completely random, so I’m not sure how to track this down. The stack trace isn’t very helpful, but here it is anyways:

E/ 5124): SEVERE Exception thrown in Thread[GLThread 5436,5,main]
E/ 5124): com.jme3.renderer.RendererException: An OpenGL error has occurred: invalid value
E/ 5124): at
E/ 5124): at
E/ 5124): at
E/ 5124): at com.jme3.material.Material.render(
E/ 5124): at com.jme3.renderer.RenderManager.renderGeometry(
E/ 5124): at com.jme3.renderer.queue.RenderQueue.renderGeometryList(
E/ 5124): at com.jme3.renderer.queue.RenderQueue.renderQueue(
E/ 5124): at com.jme3.renderer.RenderManager.renderViewPortQueues(
E/ 5124): at com.jme3.renderer.RenderManager.flushQueue(
E/ 5124): at com.jme3.renderer.RenderManager.renderViewPort(
E/ 5124): at com.jme3.renderer.RenderManager.render(
E/ 5124): at
E/ 5124): at
E/ 5124): at
E/ 5124): at android.opengl.GLSurfaceView$GLThread.guardedRun(
E/ 5124): at android.opengl.GLSurfaceView$
E/ 5124):

Same material on everything… is this potentially another transparency related issue? Any thoughts, ideas, help would be very appreciated.

Oh and I’m out for a while… sooooo HAPPY MOTHERS DAY… as most of you fall under that category (kidding!)