RenderException: Invalid value

This is completely random, so I’m not sure how to track this down. The stack trace isn’t very helpful, but here it is anyways:

[java]
E/com.jme3.app.AndroidHarness( 5124): SEVERE Exception thrown in Thread[GLThread 5436,5,main]
E/com.jme3.app.AndroidHarness( 5124): com.jme3.renderer.RendererException: An OpenGL error has occurred: invalid value
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.renderer.android.RendererUtil.checkGLError(RendererUtil.java:125)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.renderer.android.OGLESShaderRenderer.renderMeshDefault(OGLESShaderRenderer.java:2328)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.renderer.android.OGLESShaderRenderer.renderMesh(OGLESShaderRenderer.java:2354)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.material.Material.render(Material.java:1119)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:523)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:371)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:788)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:719)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:983)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.renderer.RenderManager.render(RenderManager.java:1035)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.app.SimpleApplication.update(SimpleApplication.java:252)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.app.AndroidHarness.update(AndroidHarness.java:467)
E/com.jme3.app.AndroidHarness( 5124): at com.jme3.system.android.OGLESContext.onDrawFrame(OGLESContext.java:349)
E/com.jme3.app.AndroidHarness( 5124): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1462)
E/com.jme3.app.AndroidHarness( 5124): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)
E/com.jme3.app.AndroidHarness( 5124):
[/java]

Same material on everything… is this potentially another transparency related issue? Any thoughts, ideas, help would be very appreciated.

Oh and I’m out for a while… sooooo HAPPY MOTHERS DAY… as most of you fall under that category (kidding!)