I would like to set a detail texture to my object (spatial).
Setting a basic texture is no problem but it would be nice to have a detail texture. Not exactly, I would like to have more than setting the detail texture: setting the detail texture with repetitions which results in more detailed detail texture than having only one texture for the whole object. By the way I try to use this for ma terrain obj.
- Is it possible to set repeated detail texture to a spatial? isn't it?
- Is it possible to transform Spatial -> Geometry => setDetailTexture by invoking copyTextureCoordinates(0,0,1,80)?!
- What are alternative solutions? TextureSplatting?