I'm trying to understand 'KeyInput' from the tutorial guide. My problem is that I want to replicate a texture over a Box and I can't understad how the textureBuffer works. Can anybody tech me?
This is the code where the texture appears just one time:
2 ways to do this:
- use texture matrix: t.setScale(new Vector3f(0.25f,0.25f,1f));
- use texcoord scaling: Floor.copyTextureCoords(0,0,0,0.25f);
And…why this numbers?
That just means it will repeat 4 times for every original one. You can put any value in here you want. Like for your 32 unit box you could set the scale to 1/32.
Thank you. It is very useful.
How should the HelloKeyInput example look like ? :?
here is what I get: http://xs226.xs.to/xs226/08176/wrap342.jpg
Cause in my case there is no texture repeating (weirdly, I think it worked some month ago for me).
Also in my project I try to repeat a texture on a Quad and impossible.
to repeat 5 times in every direction:
Still doesn't change anything . Also, what about HelloKeyInput.java you can find in jME's source where there is a quad that is supposed to have a repeated texture ? (doesn't repeat for me…)
may anyone could please just run the HelloKeyInput.java example and tell me if the texture is repeating as expected ? thanks !
i did change it in HelloKeyInput and it works as expected
oooh ok so there's this scale modification to make it work. Just tried on the Hello example and it works. Now I just have to figure out why it doesn't work in my project.
Thanks for your help Core-Dump !
(Off-board but as you're swiss, just to say it's a shame Federer didn't bring the cup back to Switzerland !)