i know alot of forum mods hate when beginners ask questions that should be explained in the tutorials, but even after looking through them I can’t find what all I need to do to replace the Oto model with the Ninja.
This is from TestWalkingChar (main):
private void createCharacter() {
CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f);
character = new CharacterControl(capsule, 0.01f);
model = (Node) assetManager.loadModel(“Models/Oto/Oto.mesh.xml”);
//model.setLocalScale(0.5f);
model.addControl(character);
character.setPhysicsLocation(new Vector3f(-140, 15, -10));
rootNode.attachChild(model);
getPhysicsSpace().add(character);
}
When I replace the Oto stuff with Ninja’s, I get this:
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.IndexOutOfBoundsException: bitIndex < 0: -1
at java.util.BitSet.set(BitSet.java:262)
at com.jme3.animation.AnimChannel.addBone(AnimChannel.java:271)
at mygame.Main.setupAnimationController(Main.java:299)
at mygame.Main.simpleInitApp(Main.java:137)…
it looks like I have to change up the bone stuff, and I also don’t get what these lines at the bottom are for:
private void setupAnimationController() {
animationControl = model.getControl(AnimControl.class);
animationControl.addListener(this);
animationChannel = animationControl.createChannel();
shootingChannel = animationControl.createChannel();
shootingChannel.addBone(animationControl.getSkeleton().getBone(“uparm.right”));
shootingChannel.addBone(animationControl.getSkeleton().getBone(“arm.right”));
shootingChannel.addBone(animationControl.getSkeleton().getBone(“hand.right”));
maybe shootingchannel is what is called when you shoot the bomb in the test? i got rid of it because it made the project crash.
i dont know what else to say, any criticism will be helpful too
you also need to change the animation handling “stuff” it’s crashing because the bones being referenced and I imagine the animations dont match across the two models
I’m a beginner too. However i think that you have to master all the hello tutorials before trying to understand TestWalkingCharacter.
And i’m sure that you haven’t seen the doc page before asking because , for example, there is this simple tutorial that explain to you what are the lines about AnimationController.
This is an advice, not a critique
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