It is seems that a this plugin has a bug with exporting a materials.
When I’m tryning to export .blend file this is in game always black, even with ambient or point lamp.
It seems that bug is not dependend on version of Blender what was used to file creation.
Here are two examples messages from blend plugin:
1.Example:
Packed texture. Reading directly from the blend file!
Loading material.
Loaded material definition: Phong Lighting
Materials name: {0}
Texture not found!
Child (domek_testowy1) attached to this node (domek_testowy)
domek_testowy: (0.0, 0.0, -0.0)–> null
Child (domek_testowy) attached to this node (Models/domek_testowy/domek_testowy.blend)
2.Example:
Loading obejct: Camera
Camera created (W: 100, H: 100)
Loading obejct: Lamp
Importing lamp.
Loading obejct: Sphere
Importing mesh.
Reading texture from file!
Trying with: /home/marcin/jMonkeyProjects/Equisetum/assets/Models/domek_testowy/smieszek.png
Loading material.
Materials name: {0}
Child (Sphere1) attached to this node (Sphere)
Sphere: (0.0, 0.0, -0.0)–> null
Child (Sphere) attached to this node (Models/domek_testowy/smieszek.blend)
Here is a zip with files for reproduction of this bug: http://www.filefactory.com/file/cc15442/n/buggy.zip