I appear to have become quite the poster here… Hope I don’t wear out my welcome. :oops:
Would it be possible to get the following methods added to com.jmex.sound.openAL.SoundSystem
Or provide similar access / functionality somehow…
public static boolean isSamplePlaying(int sample)
public static void playSample(int sample)
public static void pauseSample(int sample)
public static void stopSample(int sample)
I'd like to be able to pause, resume, and loop my sound effects, rather than just statically triggering them. Sample3D has the functionality (except looping, but I can sort of hack that), but SoundSystem doesn't provide access...