I appear to have become quite the poster here… Hope I don’t wear out my welcome. :oops:
Would it be possible to get the following methods added to com.jmex.sound.openAL.SoundSystem
Or provide similar access / functionality somehow…
public static boolean isSamplePlaying(int sample)
{
return sample3D[sample].isPlaying();
}
public static void playSample(int sample)
{
sample3D[sample].play();
}
public static void pauseSample(int sample)
{
sample3D[sample].pause();
}
public static void stopSample(int sample)
{
sample3D[sample].stop();
}
I'd like to be able to pause, resume, and loop my sound effects, rather than just statically triggering them. Sample3D has the functionality (except looping, but I can sort of hack that), but SoundSystem doesn't provide access...
Spacecookies