I get several of those warnings when loading a texture for a model, but everything seems to be ok??
I checked it several times now, but I cannot find the problem
Why does he wrote "Unable to locate" also there is a file /home/tscharn/workspace/jglest/resources/evergreen/models/texture_statue.tg for example ?? And why does everything work then ? ?
13.12.2009 01:23:06 com.jme.util.resource.ResourceLocatorTool locateResource
WARNUNG: Unable to locate: /home/tscharn/workspace/jglest/resources/evergreen/models/texture_statue.tga
13.12.2009 01:23:06 com.jme.util.resource.ResourceLocatorTool locateResource
WARNUNG: Unable to locate: /home/tscharn/workspace/jglest/resources/evergreen/models/texture_bush.tga
13.12.2009 01:23:06 com.jme.util.resource.ResourceLocatorTool locateResource
WARNUNG: Unable to locate: /home/tscharn/workspace/jglest/resources/evergreen/models/texture_grass.tga
13.12.2009 01:23:06 com.jme.util.resource.ResourceLocatorTool locateResource
WARNUNG: Unable to locate: /home/tscharn/workspace/jglest/resources/evergreen/models/texture_flowers.tga
13.12.2009 01:23:06 com.jme.util.resource.ResourceLocatorTool locateResource
WARNUNG: Unable to locate: /home/tscharn/workspace/jglest/resources/evergreen/models/texture_swordman_statue.tga
13.12.2009 01:23:06 com.jme.util.resource.ResourceLocatorTool locateResource
WARNUNG: Unable to locate: /home/tscharn/workspace/jglest/resources/evergreen/models/texture_statue.tga
Thats right, but my resources are not in the classpath. I have to give an URL to locate my textures like this:
FormatConverter converter = new GxmlToJme();
converter.setProperty(
"texturedir", file.getParentFile().toURI().toURL());
where GxmlToJme is a converter for the glest(xml) model format. I wrote this converter and it works similar to the Obj converter ( and I also looked at the md3 converter for the animations ).
I have to load/clone lots of objects( trees and so on ) and I think this loading takes very long due to these huge amount of warning outputs.
This is the part where the texture is loadd in GxmlToJme
private TextureState setupTexture(GMesh gmesh, int i)
{
try
{
TextureState ts;
URL texdir = (URL) getProperty("texturedir");
URL texurl = null;
if (texdir != null)
{
//System.out.println("lade von "+texdir+gmesh.getTexturePaths().get(i));
texurl = new URL(texdir+gmesh.getTexturePaths().get(i));
//System.out.println("texurl="+texurl.getPath());
}
else
{
texurl = new File(gmesh.getTexturePaths().get(i)).toURI().toURL();
//System.out.println("texurl2="+texurl.getPath());
}
TextureKey tkey = new TextureKey(texurl, true,
TextureManager.COMPRESS_BY_DEFAULT
? Image.Format.Guess
: Image.Format.GuessNoCompression);
Texture t = new Texture2D();
t.setAnisotropicFilterPercent(0.0f);
t.setMinificationFilter(Texture.MinificationFilter.BilinearNearestMipMap);
t.setMagnificationFilter(Texture.MagnificationFilter.Bilinear);
t.setTextureKey(tkey);
t.setWrap(Texture.WrapMode.Repeat);
t.setImageLocation(texurl.toString());