I really don’t want to support 320x240 resolution for my game yet it shows up in the setting dialog and I can’t figure out how to disable it. My only idea right now is the check the resolution after the player has clicked Ok and show a warning if it is bellow 800x600.
@WASD said:
I really don't want to support 320x240 resolution for my game yet it shows up in the setting dialog and I can't figure out how to disable it. My only idea right now is the check the resolution after the player has clicked Ok and show a warning if it is bellow 800x600.
It would be nice if there was a way. I want this too so I'm sort of hoping someone pipes in with a "didn't you notice this obvious method right here" answer.
If not then maybe I will add support for this at some point because it annoys me that selecting "fullscreen" presents me with 20 different screen resolution options more than half of which are stupid for my purposes.
This could be added to the settings, some kind of resolution set.
Maybe it could be subsets like 16:10, 16:9, 4:3?
I’d be happy just being able to iterate over the grabbed values and removing the ones I don’t want. Then I don’t have to rely on today’s best guesses as to what would be a good idea tomorrow.
So in my opinion, just being able to expose the auto-determined sets as mutable (for removal) iterators or collections is fine. I haven’t looked at AppSettings to see when it pulls those values and if it keeps full screen displays separately from windowed displays. So it may require some rejiggering.