I’m working on a game involving a lot of blood.
I was proud of the result and my little dirty hacks on TerrainLighting and all until I saw this screenshot this morning : http://populis.me/00738d.jpg
(it’s from the upcoming Shadow Warrior)
Now I’m jealous.
Do you have any idea how they achieve such nice looking blood effects ?
My blood particle effects look so ugly compared to that
@pspeed : by ‘magicness’ I mean how they configure their particle systems to get such good results. I have absolutely no idea and I was hoping someone on this forum had a clue. Fine tuning particle systems is hard (at least for me).
Personal feelings got in the way at some point. Not mine though so I may get one of the system, or a mix of the 2, into the core at some point.
Neither of the authors are around anymore (or seldom around) so idk when this will be done though.