RFE: ISoundRenderer

Just a thought, but wouldn’t it be better to allow a setVector command to be used in place of setCamera so that sound could be based on where the player is in a 3rd person game? It looks to me like the camera is passed in for possible sound culling (which seems to already be done somewhere else without the camera). As always I might be misunderstanding things, I assume basically the camera position will be used to determine the volume of a sound, and that a vector could server that purpose just as well as an actual camera object.