Hello,
I get the newest version of JMP3 and have some problems with my old code.
I created the World like that:
[java]
CompoundCollisionShape levelShape = (CompoundCollisionShape)CollisionShapeFactory.createMeshShape((Node)worldmodel);
PhysicsNode levelNode = new PhysicsNode(worldmodel, levelShape, 0);
getRootNode().attachChild(levelNode);
getBulletAppState().getPhysicsSpace().add(levelNode);
[/java]
There were no problems. But JMP3-Alpha4 removed the PhysicsNode (Okay I can use it till now but…) So I tried to get it work with RigidBodyControl.
[java]
com.jme3.bullet.control.RigidBodyControl rbody =
new com.jme3.bullet.control.RigidBodyControl(CollisionShapeFactory.createMeshShape(worldmodel));
worldmodel.addControl(rbody);
getRootNode().attachChild(worldmodel);
getBulletAppState().getPhysicsSpace().add(rbody);
[/java]
But It doesn’t work
(I’m really sorry for my bad english, I hope you can understand me )
How does it not work? You can enable the debug view using
[java]getBulletAppState().getPhysicsSpace().enableDebug();[/java]
Ahh okay, I edit the position with that:
worldmodel.setLocalTranslation();
Thats why he fell down. Now I use rbody.setPhysicsLocation(new Vector3f(0, -100, 0)); and it works fine, thank you
Okay… I have some other problems now, and I don’t know why.
I add the World with this Code:
[java]
Spatial worldmodel = getAssetManager().loadModel(“Scenes/Island01.j3o”);
com.jme3.bullet.control.RigidBodyControl rbody =
new com.jme3.bullet.control.RigidBodyControl(CollisionShapeFactory.createMeshShape(worldmodel));
rbody.setKinematicSpatial(true);
rbody.setKinematic(true);
worldmodel.addControl(rbody);
getRootNode().attachChild(worldmodel);
Game.Scene.SceneManager.getGame().getBulletAppState().getPhysicsSpace().add(rbody);
[/java]
But if I enable debug-View it looks like that:
http://www.mainclain.de/cw_bug.png
Than I have a second problem.
I created some other players:
[java]
charModel.setModel((Node)getAssetManager().loadModel(model));
CapsuleCollisionShape capsule = new CapsuleCollisionShape(10f, 19f);
charModel.setCharacter(new CharacterControl(capsule, 1.00f));
charModel.getCharacter().setFallSpeed(80.0f);
charModel.getCharacter().setJumpSpeed(40.0f);
charModel.getCharacter().setGravity(60.0f);
getRootNode().attachChild(charModel.getModel());
RigidBodyControl rbc = new RigidBodyControl(40f);
charModel.getModel().addControl(rbc);
getBulletAppState().getPhysicsSpace().add(rbc);
charModel.getModel().addControl(charModel.getCharacter());
getPhysicsSpace().add(charModel.getCharacter());
charModel.getCharacter().setPhysicsLocation(position);
[/java]
They spawn on their position, they hit the world but if I go to them I can go in them - In Debug Mode all looks okay.
'http://www.mainclain.de/cw_bug3.png
And the last error - There is some little think, when I have only the map, but with my NPC and my Player there is some big error:
http://www.mainclain.de/cw_bug2.png
I can see it if I only spawn the world. But it’s only a little point.
If I only spawn my Player without NPC it looks like that:
http://www.mainclain.de/cw_bug4.png
What did I wrong?
And are there some example or tutorials for the new version?
- Debug view bug, the random lines are not there
- Characters dont collide with each other
- Also the debug view bug… Wonder why its so bad for you, could you upload the terrain mesh you are using?
How can I do that with the Characters? xD
And the other things weren’t my fault? Thats good
I uploaded all Files to:
www.mainclain.de/World.tar.gz