River using the PostProcessWater(ocean/lake)

Hi,
have a look at http://developer.download.nvidia.com/presentations/2010/gdc/Direct3D_Effects.pdf or Screen Space Fluids Paper.
I already implemented this using OpenCL and DirectX with C++, I will port this to jME3, as part of my OpenCL-library (see OpenCL for jME3 ).

This is how it looks in my implementation (reflections are still missing):

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