Hi there!
I have a simple question: How can you rotate an object from a camera’s direction? I know you can create a quaternion fromAngleNormalAxis, but my object doesn’t look at the same way as my camera when I do this.
Thank you, thecheeselover
Try Quaternion.lookAt()
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Thanks for your answer, my object rotates better but it’s always perpendicular to my camera… I’ll try to change the up vector.
#Edit:
I got it! I simply multiplied my rotation with a quaternion from angles that had an “Y” rotation of half PI.